Looking for my autohotkey megascript? Head over to this page

"Game" is the only important thing I've made on here. If Game(webgl) has bugs try game(canvas). Although it has odd graphical glitches on certain systems.

The javascript based game running on Phaser.io :
I know the collision breaks when you dip below 53 fps sometimes. Blame the framework I used. Their tilemap -> spritegroup collision callbacks were broken and forced really inefficient programming decisions. It started as a pet project over the summer to learn javascript. Eventually as school rolled around I was still developing on it, and my professor let me use it for my first game project. None of the art was done by me, all of the code was, and some of the sounds/art had to be added that was not up to par with the rest of it due to time constraints. Theres a readme for it.

For the unity multiplayer turn based test :
It was done for a game design project at UMass Dartmouth. Multiplayer turn based something or other. We hit some roadbumps in the netcode, and didn't get as far as we'd wished. In the spirit of "This is how much we did in the time we had" it hasn't been updated since it was submitted. We used github for source control and trello for a development roadmap. It was a good project with a lot of lessons learned.

The other stuff is some three.js tests.

I know Javascript, Java, C, and by extension I can can work my way around C#, C++, and a few others.


lutcikaur (at) gmail (dot) com